

Sega Rally Championship was directed by Kenji Sasaki, a former Namco employee known for his work on Ridge Racer. Development Twin version Japanese cabinet with 29 inch monitors. The game supports up to four players using cabinets linked together.
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Players are given the option to drive each car in either manual or automatic transmission. Three cars are featured in the game Didier Auriol's third generation Toyota Celica GT-Four and Juha Kankkunen's Lancia Delta HF Integrale which are both available from the start, and Sandro Munari's Lancia Stratos HF which is unlocked by finishing Lakeside in first place in home versions of the game, or by use of an easter egg in the arcade version. If, at the end of the third round, the player is in first place, they are able to play a fourth secret circuit called "Lakeside" (on the Saturn version, this course may then be played in time attack and split-screen multiplayer modes). In this mode, it is impossible to reach first-place position by the end of the first track thus, the player must try to overtake as many opponent cars as possible on each track (while staying within the time limit), and gain the lead over several tracks. The player can enter a "World Championship" mode consisting of three stages: Desert (which resembles African savanna), Forest (which is based on Yosemite National Park) and Mountain (which is in Corsica), where their finishing position at the end of one course is carried through to the starting position of the next course. The game spawned the Sega Rally series, in addition to inspiring Colin McRae Rally (1998) and Initial D Arcade Stage (2002). The music for the arcade game was composed by Takenobu Mitsuyoshi, while the Sega Saturn version's soundtrack consisted of a combination of newly composed music by Naofumi Hataya and arrangements of the arcade originals arranged and produced by Takayuki Hijikata previously released on the album Sega Rally Championship Ignition. It was also an early rally racing game and featured cooperative gameplay alongside the usual competitive multiplayer. As the first racing game to incorporate this feature, Sega Rally Championship is considered to be one of the milestones in the evolution of the racing game genre.

The unique selling point of Sega Rally Championship was the ability to drive on different surfaces, with different friction properties, with the car's handling changing accordingly.
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Originally released for arcades using the Sega Model 2 board, it was converted to the Sega Saturn in 1995 and Windows in 1997. SEGA Rally Championship is a 1994 racing video game developed by Sega AM3 and published by Sega.
